Every Tanagra essay, in one place. Worked-out patterns for designing at the edges, where the pattern always misses someone.
Someone sent me a prototype I couldn't navigate, because every input was alive and none of it led anywhere. What that file revealed about design, product, and who gets left carrying the user when the artifact goes free.
May 17, 2026A diagnosis of what the design field is grieving under AI disruption, and what moving through it actually looks like.
May 4, 2026The component is the artifact. The pattern is the theory. We've been shipping one and calling it the other.
April 27, 2026AI doesn't fail because it hallucinates. It fails because you assumed it already knew what you meant. The brief is now the artifact under review.
April 21, 2026The tool isn't the problem. It's the mirror.
April 12, 2026The decisions that determine whether your systems can learn, report, or protect happen in the design of the input experience, long before any engineer touches the data.
April 12, 2026AI isn't hard because you're bad at it. You just walked in the wrong door.
April 10, 2026Why the most dangerous thing a designer can develop isn't a skill — it's range.
April 4, 2026AI doesn't threaten the human parts of design. It exposes them. Here's why that's the best thing to happen to this field in twenty years.
March 26, 2026Here's my small act of resistance: a product design article built on the two Star Trek principles that have guided my entire career.
March 24, 2026What a four-year-old subway operator taught me about delight in internal tools.
March 17, 2026Enterprise and internal tool design requires a different set of instincts, and a different kind of leadership. Here are five principles I've uncovered the hard way.
March 10, 2026There's an unspoken hierarchy in product design. Consumer-facing products sit at the top. I'd like to make the case that this hierarchy is wrong.
Biweekly dispatches from the edges, where the pattern always misses someone. No pitch.